All Seeing Eye: The legs have eyes with Vestica
This interview was first published on medium.com, September 25, 2023
For MORROW collective’s exhibition All-Seeing Eye, the following Q&A is part of a series of short artist interviews. The showcase was on September 28, 2023 at the exhibition’s partner space Seeing Things on Alserkal Avenue, is paired with a drop on Foundation.
Exhibition framework: The concept of the all-seeing eye can be found across different cultures, religions, and philosophical systems throughout history. It is associated with powerful and all-encompassing attributes and is sometimes considered to symbolise a divine gaze watching over all of humanity. This exhibition lifts from those ancient beliefs to present a series of artworks depicting eyes that watch you as you watch them.
by Anna Seaman
Mariah (Veštica) is a contemporary artist from Belgrade, Serbia. Her style is often characterized as a digital and traditional avant-garde experiment with indication of surreal, magic realism and post-expressionistic elements. Using the diverse approaches within a formally divergent field of media, from physical painting to processing art, she is confronting new and traditional techniques while questioning the position of art in technological society.
Here she is in conversation with me, Anna Seaman, curator @MORROW collective.
AS: In your IG bio, you write: “I visualize the invisible”. Can you expand on that for us please, how do you summarize your approach to art making?
MV: Visualizing something that is not immediately obvious is the essence of my creativity. I see the artist’s job much like that of a scientist or engineer, creating a kind of “interface” to make complex information more accessible to the human sensory system. I borrowed this concept from my experience in the web2 industry. As a web programmer, I used to translate abstract, binary machine language into visually understandable concepts, enabling human-machine communication. Similarly, as an artist, my job is to translate the often hard-to-understand and hardly visible concepts of the unconscious and the world that surround us into a language familiar to the human sensory system. This is where a dialogue between the art and audience happens.
AS: There is often subversive irony in your surrealist pieces, what is your opinion on using dark humour as a tool to convey your message?
Unpleasant content is always easier to digest when a dose of humor is added. I use dark humor precisely to encourage the audience to introspect and engage in critical reflection. The language of subversion and irony is a suitable weapon for this intention. The characters in my works embody the struggle against imposed social norms and expectations. In that context, I also use the language of dreams and surrealism, because it represents what is inexplicable and illogical, thus beyond control and deviant. I enjoy using all these approaches to shift the viewer out of their comfort zone, even to create an uncomfortable feeling, as it then reflects a certain political power.
AS: Let’s talk about process: are all your artworks hand drawn and then adapted to be digital?
My works are multimedia; I create both digitally and traditionally. In terms of creation, I am more skilled with physicals, since I come from a traditional art background. However, the process is much more complicated and takes much longer when it comes to digitalisation. The physical work that is scanned becomes a different piece of work, not just a digital counterpart of the physical. What you see on the screen is the first impression. A lot has to be processed and retouched after scanning.
AS: Do you already have the animations in mind when you start drawing or is that something that comes to life as the piece comes to life?
MV: When I work on an animation piece, I have a clear idea of the entire moving scene. Often, from these moving scenes that I visualize in my head, I extract the most interesting frames to turn them into static images. That’s probably why my static drawings sometimes look like frames taken from the middle of an animated film.